Tales Of Symphonia: Dawn of the New World

May 30, 2010 by admin  
Filed under Games

  • Classic Tales – Return to the world of Tales of Symphonia and discover the aftermath of the merging of the two worlds
  • Over 200 unique monsters – Capture, collect, and feed monsters as they grow, gain experience and even evolve into completely new, more powerful beasts
  • Enhanced for the Wii – Environments, characters and effects look better than ever
  • Evolved Battle System – The Tales RPG trademark real-time battle system returns with an all-new free run system, dynamic unison attacks and a strategic elemental system
  • It’s your Party – Customize the party with unlimited combinations of monsters and characters throughout the adventure. A decade of Tales – Celebrating the Tales 10 year anniversary in North America.

Product Description
A beloved classic returns! Set two years after the events of the original, best selling Gamecube RPG, Tales of Symphonia, embark on a new adventure in the world saved by Lloyd and his friends. Tales of Symphonia: Dawn o… More >>

Tales Of Symphonia: Dawn of the New World

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Comments

5 Responses to “Tales Of Symphonia: Dawn of the New World”
  1. Chandra says:

    Yeah alright.

    I was waiting for this for AGES, ight?

    and I was expecting a game just as fun, funny, and loveable as the first one.

    That is NOT what I got from this.

    Emil, makes Lloyd look like the best person in the world.

    Which he still is, I love Lloyd!

    Marta, is trying too hard.

    And Richter is probably the most annoying “serious” character ever.

    Next to VAN from Tales of the Abyss.

    Frankly, the story started off MUCH too slowly and the plot stays away from the original Tales of Symphonia SO MUCH.

    I didn’t expect it to be exactly the same of course, but they even changed the Tech to ARTES

    WHAT IS THIS!?

    I didn’t really like it, but my love for Tales of will keep me playing.

    For now at least.

    Rating: 3 / 5

  2. Margie says:

    I wasn’t able to see if the product was in working condition but it looked perfect and shipping was very quick.
    Rating: 5 / 5

  3. As sequels go, you usually don’t expect it to hold a light. Well this sequel was very VERY disappointing. Where the first one was aimed at a slightly older audience, this turned out to be an emo fest. I had to mute the tv because the main character’s whining got annoying very quickly. The only redeeming quality is the visuals. Other than that, I would say pass on this game if you want to keep fond memory of the first game.
    Rating: 1 / 5

  4. Tales of Symphonia on the Cube was classic game that a lot of Cube owners hold close to their hearts. So when Bandai Namco announced the sequel, there were sounds of joy – that is until the game arrives in the store.

    Bandai Namco, in a Square-Enix fashion, managed to shred good memories into pieces by changing the battle formula, the main characters, creating time wasting dungeon puzzles and ridiculously hard random enemies.

    About the story, it is 2 years after the dawn of the new world after the party in the original game regenerated and reunited the two worlds. However, in good old RPG manner, there were disputes and discrimination in the new world (which they dealt with already with the Desians in the old game) that the world is far from being united. To even make things worst, the original hero Lloyd Irving seemed to have become the biggest villain in this game. When you were thinking “What the?” the game introduced the two most annoying main characters in Tales history – Emil and Marta. Emil basically sulk throughout the game and acted like an idiotic coward. Every time he opens his mouth, you just want to fast forward the cut scenes. As for Marta, although she was supposed to have a greater mission, all the things she said in the game seemed to just want to get laid with Emil. It is extremely frustrating when you need to listen to those conversation again and again after each battle without an option to switch of the dialogues at all. Seriously if Bandai Namco wants to pay homage to the original game, might as well just make a sequel with the same cast tell about their after stories. The two main characters are so unlikable that you just couldn’t really be bothered to find out what happened to them.

    Adding to that was a completely unrewarding battle and party system. The battle system stayed true but now the party only consists of the two main characters with a Pokemon style recruitment system. The thing is if they actually follow the Pokemon or even the Persona formula, it will be a great system. But then it didn’t. Monsters fight with you in real time and evolve, but the AI and strategy controls are so limited you basically have no control over them. Unison attacks all look similar with limited variation so you don’t really know whether it is a new move until you look at the name of that move. When monster evolved they reduced back to level 1 and lose their skills (which they can acquire later when they level up again). Now cooking became a means to evolve them and increase their stats but then if you already have leveled up monsters it might be best to stay put and just increase their stats instead of evolving them. So eventually it lost the whole purpose of recruiting new monsters because they all join you at level 1 and required substantial “wait-in-line level up” before you can deploy them into battles.

    Dungeons in Tales of Symphonia are ingenious and yet challenging. In Dawn of the New World, they are just mere existence for extending gameplay without much value adding to the game. You are repeating all the block pushing and button pressing and that’s all. So they make it a lot in each dungeon so you can enjoy listening to the same sound effects again and again for two to three hours. Not because they are difficult to solve but they are so large scale that you just need to run around doing similar things again and again. And to make this even more “challenging” they have random enemies that can kill all your party in two or three hits. In one of the dungeons, you need to pick up one of the key cards in one of the rooms, but then suddenly they have random enemies that can cause around 700 damage each hit at a point of the game that 3 hits you’ll be dead. To make things worse, Bandai Namco took away the easy on the fly character switching system and replaced it with a complicated and user-unfriendly nun-chuck and Wiimote system that you need a PhD to master it freely. So while you are busily trying to heal and revive your characters, you lost control of all your characters instead.

    Dawn of the New World has such potential to be a RPG that Wii owners who love the previous Cube game can embrace it whole-heartedly. But changes to the game just make it a very forgettable game that if you are fans of the old game should strictly stay away. Even the cameo appearance of the original cast won’t be able to save it cause the game is overrun by level 99 annoying main characters, cheesy dialogue and exhaustive and uninteresting gameplay.
    Rating: 1 / 5

  5. If you played the first Tales of Symphonia on the Gamecube and liked it, I would recommend getting this. It’s different from the first one. Llyod (main character in the first one) acts as a bad guy in this game. The only thing I can say bad about this game is the playable character is a wimp and you have to push buttens to fight instead of swinging the wii remote like your fighting with a sword.
    Rating: 4 / 5

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